-
Research AI/UX Design | Product Design - Freelancer/Consultant
| 03/2024 - Today
Instructional, eLearning, Webinars, Start-ups
-
• Researching & studying the latest design trends & emerging technologies in Product Design, 3D AR/VR & Human-Computer Interaction (HCI & IxD).
Exploring the fusion of physical and digital realms, conversational design, AI-driven experiences & the technical foundations of HTML, CSS, and JavaScript, as essential building blocks that connect design and coding.
• Instructional Design | Visual Communication & Design Thinking Create instructional content on visual communication, guiding creativity, design thinking processes, design systems, typography, color theory, and layout principles
for students at various stages of their creative journey from diverse backgrounds and varying levels of expertise.
• Design Consulting Collaborate with early-stage startups to support hands-on Visual, UX Design & Research, contributing to product design from ideation to execution.
-
Sr UX/UI Product Designer
| 08/2022 - 11/2023
Warner Bros Discovery
-
• Collaborate with cross-functional team members to gather information, conduct competitor
research & analyze user behavior.
Understand the customers/stakeholders, business requirements, and technologies. Use my
design thinking to consider company
values and find creative solutions that work, both for the product and the brand.
• Applying human-centered design implementation to focus on intuitive functionality and
developing a unified Design System. Create
components to ensure a cohesive & user-friendly experience throughout the product ecosystem.
Produce user flows, info-architecture,
wireframes, mockups, and prototypes to enhance overall user experience. Design user-friendly
and visually appealing features and
components that contribute to the product's improvement.
• Document core functionality and guidelines recommendations in Figma, Miro & Confluence for
team reference. Establishing a shared
understanding of design principles and guidelines, fostering an organized workflow for
seamless integration across diverse teams.
• Support the Engineering team & test the implemented designs while ensuring user
accessibility is maintained. Coordinate between
teams, effectively bridging communication gaps and enhancing collaboration.
•Participate in user testing sessions to gather insights and leverage user feedback to
enhance the design.
• Project Management - partner with Managers & Stakeholders to review project requests, and monitor design workload & progress.
Balancing priorities across multiple initiatives to develop plans & action items for all design-related initiatives to ensure timely delivery and
quality.
• Achievement: Designed a unified Design System that improved visual consistency, accessibility, and efficiency across the product ecosystem, reducing clutter.
Ensuring consistency & improved product usability by simplifying navigation flows and implementing intuitive patterns, to help increase user engagement
-
Senior UX/UI | Visual Designer | eLearning
| 04/2022 - 07/2022
Hatch Early Child Education |
-
• Supporting the ongoing evolution and merger of multiple e-learning products into one
Brand. Creating a Brand Identity & enhancing the
user experience across all products to help create friendly interactions and intuitive
experiences.
• Maintaining design system components to ensure consistency. Support discussions with
engineering to ensure a common understanding
of the outcomes. Sharing feedback and design recommendations to help create friendly
interactions and intuitive experiences.
-
Senior UX/UI Product Designer
| 01/2017 - 10/2021
BlackBerry
-
• Multichannel Collaboration- Worked across different channels in the company: designing for IoT, Cybersecurity Privacy, Productivity, and Gamification.
• Holistic Considerations for human factors, user research/ usability, and accessibility
Create user-centered and intuitive Design solutions to simplify complex data structures & optimize user workflows.
Including responsive web & mobile (IOS/ Android) for customer-facing platforms and applications. Considering accessibility & ensuring a cohesive experience across various devices and platforms.
• Ensuring a consistent & delightful user experience while considering platform-specific design guidelines and maintaining a unified brand identity.
• Leading a Design System across all products & developed design system guidelines for accessibility and visual aesthetics in both dark and light backgrounds.
• Conducting case studies & research to address challenges related to dark & light theme usage.
• Comprehensive Design considerations from information architecture, user flows, wireframes, UI components, infographics, and data visualizations.
• Conceptual Prototyping - Collaborated with the innovation team to generate conceptual prototypes for new features and products.
• Supporting the Engineering team and ensuring effective implementation.
• Visual Data Representation Collaborate with cybersecurity teams to translate data insights into visually compelling graphics.
Design engaging and informative infographics and data visualizations to simplify complex concepts.
Crafted a tailored experience for first-time users, including intro screens, empty-data visualization, iconography with a tutorial and helpful tool-tip system.
• Brand Guidelines - provided occasional support to the Brand team by contributing to product design guidelines and company branding materials.
• Mentorship and Guidance for junior colleagues - by understanding the design problems that need solving and offering Guidance and feedback to support their work.
-
UX/UI Product Design & Architecture
| 10/2016 - 12/2016
Scotia Bank
-
Working part of the Universal Lab team - supporting Scotiabank’s mobile App. Designing
wireframes & interactive prototypes for a
facing iPad application that redefines the future of banking for self-service.
-
UX/UI Research | Visual Design & Video Editing
| 01/2016 - 04/2016
Compass Group - Mayo Clinic, TJX, Companies, Toronto Zoo.
-
Collaborate with business team members to define requirements and establish user goals,
objectives, and success metrics to ensure product success. Design user-centered experiences
through usability research and design
thinking for mobile, tablet, web, and kiosk platforms. Include journey maps, personas,
wireframes, UI elements, illustrations,
iconography, and interactive kiosks.
Occasionally assisting with video and sound editing for promos. Collaboration with
engineering teams to understand the technical constraints.
Exposure to Agile methodologies.
-
UI Interactive Designer & Illustrator
| 01/2014 - 07/2014
Wizits Ltd Game Studio
-
Illustrating UI and iconography for game elements and story themes. Creating animations and
videos for publishing. Designing for a game that runs both on the web and mobile.
-
Interactive Digital Designer
2D Illustrator | 3D Design
| 2010-2014
Contract Projects - Design Agency |
Media & TV | Events & Exchibitions | e-Commerce & Retail
-
• Worked within a Design Agency, Photography & Exhibition Design Studio, with international clients across Europe and North America.
Brands: Tesco Publishing, bwin.party digital entertainment Venus TV, SharpLight, Barzilai Exhibition Design.
• Design across all areas of communications: Print, Web, Online, 3D & 2D graphics.
• I managed more than one design brief at a time, finding creative solutions with designs that communicated with the target audience and the brand`s guidelines.
• Worked within a team, generating ideas, including copywriters, photographers, creative directors, print departments, developers, and producers. Creating well-rounded designs that match everybody`s high standards of both clients and internal stakeholders.
• Assisted the producer with video editing and effects. Maintaining and developing conceptual designs for video and broadcast, set design and backgrounds.
• Designed digital assets like web pages, banners, newsletters, icons, visual navigation and other online graphics and illustrations.
• Considered localization for different cultures, including a copy that was translated and published in more than 22 languages worldwide.
Achievement: While contributing to the design of an exhibition for Outsmart Telecom Corporation, working closely with the client.
Our project was selected through a public competition and was built for the 3GSM Mobile World Congress Exhibition in Barcelona (2009).