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About me

I design the connections between people, systems, spaces, and ideas.

I’m a Product Designer and design Educator creating thoughtful, inclusive experiences across digital products, systems, learning, and emerging technology.

Victoria sketching at her desk, surrounded by illustrations of inclusive design, systems thinking, product experiences, connected spaces, and ideas in motion

What I do

Designer and Educator.

Designing experiences. Helping others learn to create them.

Designer

Shared approach

Human-CenteredDesign Thinking

EducatorWhat I do in education

Uncover user needs, define product direction, and align teams around the opportunity that matters.

My journey

A path shaped by continuous learning & evolution.

My journey brings together design, technology, business, and education—driven by curiosity and a desire to create meaningful impact.

  1. 01
    Fine art and design illustration

    Fine Art & Design

    Grounded in the history, philosophy, theory, and practice of art and design and visual exploration.

    Theory & Practice
  2. 02
    Architecture and interactive environments illustration

    B.Design Architecture & Interactive Environments

    Architecture & 3D design through form, function, theory, and practice of physical-digital experiences.

    Spatial Human Experiences
  3. 03
    Human interaction design illustration

    M.A. Human Interaction Design

    Human-centered research, human behavior, accessibility and product thinking.

    Human Interaction Design
  4. 04
    Business, innovation, and AI illustration

    MBA AI

    Connected design with business strategy, innovation, emerging technology and AI.

    Business Innovation & AI
  5. 05
    Teaching and leadership illustration

    Teaching and Leadership

    Extend my practice through teaching, mentorship, facilitation and design leadership.

    Continuous Learning

Where I’ve worked

Industry Experience

Cross-industry practice has taught me how to enter complexity quickly, find the human story, and design for real-world constraints.

Gaming controller, play screen, and popcorn in a soft 3D style

Entertainment & Media

  • Gaming
  • Television & Streaming
  • Interactive Media
Shield, lock, laptop, and cloud in a soft 3D style

Security & Technology

  • Cyber security & Privacy
  • Productivity platforms
  • eLearning
Shopping bag, payment card, coins, and mobile commerce screen in a soft 3D style

Commerce & Services

  • eCommerce & Retail
  • Fitness & Wellness
  • Banking & Fintech
Architectural arch, geometric forms, and plant in a soft 3D style

Spaces & Connected Experiences

  • Architecture & Exhibitions
  • Hospitality & Travel
  • Automotive & Interactive Environments